three.js demos

I learn javascript and threejs by writing small 1-page demos, each implementing some feature I found tricky. Always optimising, aiming for framerates at 60.

Marathon Mad
Crowd
6000 Dodecahedrons
Raycaster & Mouse
Simulator
Dashboard
Island
Height-map
City Desert
City
100,000
Instanced Cubes
50,000 Coloured
Spinning Cubes
Infinite
Island World
Shaders 4000 instanced
low-poly men
WebGPU
instances demo
Bounding Boxes
Collision Detection
Multi-Level
World
Game board